A look at what's right (and what's wrong) with today's screenplays


To Explain or Not to Explain, That Is the Question

Wednesday, March 5th, 2008

Last time out, I talked a little about House of Cards, and in doing so, I mentioned Richard III and Profit. Later that night, I got to thinking about the three of them, and I realized that for all their similarities, there’s actually a very interesting difference between them — while Profit goes to great lengths to reveal Jim Profit’s backstory and explain (and even justify) his dark and twisted nature, House of Cards tells us just about nothing about the life story and origins of Francis Urquhart, its own scheming, amoral protagonist. (Richard III strikes something of a middle ground, so I’ll leave it out of this discussion.) Yet House of Cards still expects us to empathize with Urquhart enough to be captured by the narrative, and in fact the miniseries was so successful that it spawned two sequels and much critical worship, while Profit suffered abysmal ratings and tragically premature cancellation.

This seems to fly in the face of the conventional wisdom, which dictates that everyone’s problems and pathologies be explained in terms of abusive parents, traumatic childhoods and the like. Probably the best single example of this pop-psychology approach to writing is the upcoming Halloween remake, written and directed by Rob Zombie based on John Carpenter’s and Debra Hill’s original. By all accounts, we’re going to see a ton of flashbacks to Michael Myers’ childhood, as well as a lot more material with Dr. Loomis, all in an attempt to make Myers understandable in contemporary human terms. Yet the original, with its faceless and incomprehensible villain, is a landmark, and made close to $50M in 1978, or over $150M in today’s dollars. The book hasn’t yet been written on the remake, but I doubt it’ll be nearly as successful.

Why the seeming paradox?

You could answer that House of Cards aired on the BBC while Profit was on Fox, and there’s certainly a lot of truth in that. Mainstream American audiences, and especially American broadcast networks, have very little patience for morally complex characters and low ratings, and in fact niche shows with deeply flawed protagonists (such as FX’s outstanding The Shield) have almost entirely flourished on cable, an option that unfortunately wasn’t nearly so available back when Profit debuted. But that’s not the whole story.

What’s really making the difference is something I alluded to in another recent blog post, that time about On the Lot: namely, how understandable and relatable the different stories’ protagonists are. House of Cards was successful not only because it found the right home, though that was undoubtedly very important, but because everyone watching the show could understand why Francis Urquhart, a man who spent his entire life behind the scenes making sure that other people’s careers stayed on track, would give into the temptation to sieze some power and glory for himself. And from the moment he made that initial decision, he found himself on a slippery slope, with each subsequent decision he made completely understandable given his circumstances — he had to do everything he did, almost as much to keep himself out of jail as to achieve his goal of becoming Prime Minster. Profit, however, failed because when you get right down to it, Jim Profit was a really weird guy, and very few people could find it in their hearts (or minds) to understand him. He had sex with his (step)mother, he slept in a cardboard box instead of a bed, he seemed to play games and manipulate people just for the sheer joy of it… None of these are traits that the average person can relate to even a tiny little bit. That doesn’t make the show any less brilliant, but it does mean it would’ve had a heck of a time finding an audience no matter when and where it aired.

In the end, I’m not sure what the lesson is in terms of craft. If you want financial success, obviously, design a protagonist who’s understandable and relatable even if he is antiheroic. Flawed and evil protagonists, after all, are a tough enough sell all by themselves. But Profit is probably my favorite show of all time, and I certainly don’t want to discourage anyone from trying to make something just as daring and inspired, so part of me hopes that at least some of you try to buck the system, if only just once.

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Getting Kicked Off the Lot

Wednesday, July 18th, 2007

My apologies for the ridiculous delay since the last entry. I pitched a serial to a producer last week and he was very interested, but as soon as I got home from the meeting, all ready to fire off a couple scripts and a bible, I had a blinding revelation which completely changed a significant aspect of the story. Ever since then, I’ve been working feverishly on revising the episodes and replanning the whole story (as well as dealing with a hundred other things) so I haven’t managed to make time for the blog until now. I’ll try not to let that happen again; in fact, I’d like to get onto an every-other-day schedule if I can, though I’m not going to make any promises. Anyway, all that personal jabber aside…

I’m one of the five or six people watching On the Lot. In some ways, it’s a huge mess of a show, but I’m surprised anyone ever thought it would be a hit regardless of how well executed it might have been. The sad fact is that most people just don’t give a crap about filmmaking. They don’t dream of becoming directors. They don’t wonder what it’s like to make a movie. And they don’t envy anyone in the business who’s not a celebrity. This manifests quite clearly in the dismal ratings and box office of every behind-the-scenes project that comes down the pike — I think without exception — so it’s a mystery to me why the financial types in the business keep greenlighting them. Of course I gobble them up, and I’m sure many of you do too, but we’re the exception that proves the rule. We’re the proud few who actually want to make movies, so of course we care.

But enough of that. I come not to bury On the Lot, but to praise (some of) its filmmakers. Telling a story in two minutes is hard. Damn hard. For the longest time I had no idea how to do it. Virtually all my shorts have been much closer to ten minutes than two, and some were a lot longer than that. Nor could I seem to get the knack of telling an episodic story in short, bite-sized chunks of no more than three or at most five minutes… i.e. for the web. Several years ago, in fact, after working for an animated TV show and totally failing to get any of my scripts on the air, I decided to roll my own show on the web. To make a long story short, while I set out intending to keep each episode under five minutes, I quickly wound up with a stack of really great 30-page scripts, perfect for conventional television but totally untenable online, and since I’m not a certified, accredited showrunner, into the closet they went. So I can sympathize with contestants who have trouble telling a complete and compelling story in just a few brief seconds. But I’ve long since gotten over my mental block, and anyone who’s made it this far on the show should have too.

Telling a story this compressed is all about shorthand; it requires quickly establishing characters and problems we’re all familiar with and can understand immediately. If this sounds like broad, shallow writing, that’s because in a way it is. In just two minutes, there’s no time for subtlety or complexity. Of course you have to personalize your stereotypes to make them feel fresh and new, but they still have to be familiar, or you’ll spend all your time and then some just setting things up and you’ll never get to the actual story. Unfortunately, that’s exactly what many people do — sketch out a character but neglect to put him or her in a story. (In fact, that happens with depressing regularity in features, too.) Other people try to assemble a plot but neglect to populate it with characters. (Likewise depressingly common in features.) Both mistakes are fatal.

So how did the filmmakers in last night’s episode do? Well, they were all over the map. Andrew Hunt’s Zero2Sixty was the best of the bunch (you can thank me later for avoiding the pun) because he came up with a funny, exciting scenario filled with well-drawn characters — a nebbishy, ineffectual car salesman gets caught up in a frantic car chase when a thief steals a car off his lot (thank me again!) and an FBI agent needs to borrow a car to go in pursuit; the car salesman accompanies him to protect the car and finds himself rising to the occasion and successfully selling the car to the agent. Jason Epperson’s Sweet was also very good. It’s about a guy who gets home from work and realizes he’s forgotten his anniversary, so he has to make a mad dash to get his wife some flowers and arrange dinner reservations in the few short minutes before she gets home. Everyone can relate to that dilemma, and the story was told in a fun and amusing fashion. Unfortunately, Sam Friedlander’s entry, Key Witness, was a dud. The story had something to do with a cop trying to bring in a reluctant witness, but we never found out why the witness wasn’t cooperating, and more importantly, neither the cop nor the witness ever became characters. So not only did we not really know what was going on, we didn’t have any reason to care. I halfway hope he squeaks through the voting, because his earlier Replication Theory may have been the funniest 90 seconds about farting that I’ve ever seen, but Witness showed none of the visual flare or storytelling panache of his earlier work, and I’m afraid the truth is that he deserves to go home.

The lesson to draw from all this is that even though shorts (and commercials) are very different from feature films, the basic rule of establishing character and situation immediately actually applies to both. You have very little time to grab your readers’ or audiences’ interest before they toss your script into the trash, hit the ’stop’ button or walk out of the theater. And if you think about it, why would you waste your time and theirs on scenes and material that aren’t actually a crucial part of your story? Get right to the point, or you’ll get kicked off the lot too. (What, you thought you were going to get away without any bad puns at all? Not a chance!)

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